Hey, I'm Mitchell, and I'm an AIE (Academy of Interactive Entertainment) graduate.
I completed the "Bachelor of Games and Virtual Worlds" course during my 3 years of study.
This is my fifth year in studying games in particular and I have already completed three years of 3D modeling and animation and four years of programming.
More About Me
Below you can browse a few projects that I have developed during my time at AIE.
My friend and I developed a rage-inducing, 2D platforming game, simply named "Blocky Swing"
More infoBackyard Snowdown was produced by "Frankenfruit Studio". This game was the product of my 2017 end-of-year team game assignment.
More info View on GithubReal World Racer was produced by "Real World Racers". This game was the product of my 2018 end-of-year team game assignment.
More infoA small project I created in Unity for a coding challange, but ended up taking it more seriously and released it on Steam.
Steam Page More infoOne of the many subjects that we covered in 2017 during my course was "steering behaviours ", we learned about the various steering behaviours such as: seek, flee, wander, flocking.
More info View on GithubBack in (May-June 2018) we studied the OpenGL Shading Language (GLSL) using AIE's boostrap as the base of the engine, us students are programming the rendering capabilities of the engine. In my engine I have included 5 multi-textured models (4 of which are loaded from an obj and an accompanying mtl file), a custom phong lighting shader which lights each model, a particle system shader and a shader that handles the blended floor texture.
More info View on BitbucketIn the game "Your Gallary" you select photos that represent "What home means to you" to decorate a modern art gallery. Click the photos to find one you like.
PS.Code of Konami
More info Play! View on GithubSix Million Dollar Vigilante Reloaded was created during a game jam at AIE. This was a three-day game jam.
More info View on Github